

You’re still trying to make your way through a labyrinthine facility, and you still have to retrace your steps frequently as you become more powerful.But somehow, the fact you can launch out of the shadows and literally crush your enemies or disembowel, or eat, or whatever else you want adds a whole other, more fun layer to the game.

I mean, it doesn’t change things up too much in terms of what you have to do. Really, from a gameplay perspective, there’s not much new about Carrion.But when you factor in that you’re playing as a monster that has to kill everything in its path, suddenly it gets a whole lot more interesting. There are also some secrets hidden here and there, but for the most part, it’s pretty straightforward. If you look at it from a relatively objective point of view (to the extent that’s possible), it’s a pretty standard Metroidvania-style platformer, full of levels that gradually become more open to you the more skills you unlock. At first this feels a bit frustrating, but the more you play, the more it becomes clear that this is done to incite in the player the same feeling of containment and confusion that the creature would presumably feel. You can also absorb biological samples (presumably taken from whatever alien thing you used to be), unlocking new skills to aid in your escape.There is no map to help you keep track of where you are, where you’ve been or where you’re meant to go. Your food is anything biological, which increases your mass. Welcome to Carrion, a reverse Metroid game where you are the monster and your sole goal is to escape from the facility that holds you.
